PSX controller

Julio Sala

Game Developer

I'm Julio Sala, a game programmer from Spain, and I've been creating games for 4 years. I'm finishing my degree in Multimedia Engineering. Here you can see some of the projects I have worked on or been a part of.

I have great perseverance in learning new technologies, and I've always had a strong curiosity about the technical aspects of games. Thanks to this, I have developed a Graphics Engine from scratch and made games in Assembly language.

I also have experience creating websites, like this one. If you have any questions, feel free to contact me! :)

Skills

C++ Logo

C++

Experience in Memory Management, ECS (Entity Component System) and Game Development, having created a game from scratch in C++

OpenGL Logo

OpenGL

Developed a Custom 3D Game Engine using OpenGL, with a functional 3D game running on it

Assembly Logo

Assembly

Experience in Assembly programming, creating games for platforms like Amstrad (Z80) and GameBoy (Sharp LR35902)

Unity Logo

Unity

Participated in several Game Jams using Unity, focusing on rapid prototyping and creative game design

Unreal Engine 5 Logo

Unreal Engine 5

Basic understanding of Unreal Engine 5, with a focus on exploring its capabilities and features

Programming Logo

Languages

C, C#, Java, PHP, JavaScript, TypeScript

Games Logo

Game Development

Raylib, SFML, CPCTelera, Godot

Web Logo

Web Development

HTML, CSS, Ionic, Bootstrap, NodeJS, SQL, MongoDB

Professional Projects

Two Wonders

Two Wonders

C++ OpenGL Custom Engine University

3D action-adventure game with an isometric view, inspired by Tunic

  • My contributions:
  • - Custom Graphic Engine
  • - Entity Component System (ECS)
  • - Game and Level Design
Mr. Og the Sampler

Mr. Og the Sampler

Assembly Z80 CPCTelera Amstrad University

2D arcade game, inspired by the classic Guzzler

  • My contributions:
  • - Entity Component System (ECS)
  • - Gameplay Programming
  • - Game and Level Design

Personal Work

An ice up your flipper

An ice up your flipper

Unity Gamejam

2D platform game made for 1-BIT JAM #2

  • My contributions:
  • - Game Design
  • - Visuals
Hold me tight

Hold me tight

Unity Gamejam

3D platform multiplayer game made for Multitec Gamejam

  • My contributions:
  • - Game and Level Design
  • - Visuals and Postprocessing
Robarte

Robarte

C++ SFML University

2D Sokoban game inspired museum robbery game

  • My contributions:
  • - Gameplay programming
  • - Game and Level Design
Plantados

Plantados

Unity University

2D versus game made for mobile

  • My contributions:
  • - Gameplay programming
  • - Game Design

Currently Working

DarkMoon Engine

DarkMoon Engine

C++ OpenGL Custom Engine

Graphic Game Engine from scratch written in C++ (February 2024 - present)

Gameboy

Gameboy

Gameboy Sharp LR35902

Game for Gameboy (September 2024 - present)

Contact Me

Feel free to reach out, I'll get back to you as soon as possible: juliosalag@gmail.com

You can also find me on my other social platforms:

Copyright © 2024 by Julio Sala | All images, logos and names are used with permission